Iron TaskForce Mod

Iron TaskForce Mod

Latest topics

» Ukraine fights against the enemy
by mechanic Thu Apr 25, 2024 3:41 pm

» Terminated russian occupants in Ukraine
by Kozak76 Thu Apr 18, 2024 2:49 pm

» Eastern Front
by Kozak76 Thu Apr 18, 2024 1:43 am

» Variants of the "Sherman"
by plug_nickel Fri Apr 12, 2024 8:01 pm

» Tank pictures
by Kozak76 Thu Mar 21, 2024 1:47 am

» 76 years later
by iced_earth77 Fri Feb 16, 2024 9:01 pm

» Panther Tank??
by mechanic Mon Feb 05, 2024 4:47 am

» Quebec Police clowns
by frinik Sun Jan 14, 2024 12:06 am

» Merry Christmas!
by frinik Sun Dec 31, 2023 12:52 am

April 2024

MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
2930     

Calendar Calendar


5 posters

    Decapitated tanks

    lockie
    lockie
    TSF Member
    TSF Member


    Posts : 4046
    Join date : 2014-07-24
    Age : 57
    Location : Ukraine

    Decapitated tanks Empty Decapitated tanks

    Post by lockie Thu Apr 16, 2015 4:21 pm

    Let's put in this topic photo with tanks out of turret. At least we may try to see how often it happened approximately during four years or just have a look.
    KV-1
    Decapitated tanks 01kvDecapitated tanks 02kvDecapitated tanks 03kv

    Sherman
    Decapitated tanks Ardboom
    woofiedog
    woofiedog
    TSF Member-Silver Tools
    TSF Member-Silver Tools


    Posts : 1298
    Join date : 2014-07-27
    Location : New England

    Decapitated tanks Empty Re: Decapitated tanks

    Post by woofiedog Fri Apr 24, 2015 12:20 am

    Smile

    Decapitated tanks JSHfd  Decapitated tanks Pzkpfw_1  Decapitated tanks Tiger_II_1komp_s_Pz_Abt503_wreck_02  Decapitated tanks Wittmann_Tiger_007

    Panzerjager Tiger Elefant/Ferdinand, Panzerkampfwagen V Panther, Panzerkampfwagen Tiger I Ausf. B, Panzerkampfwagen Tiger II Ausf.E

    Decapitated tanks IS_2x  Decapitated tanks Is2_ko  Decapitated tanks Is2concord1gi4  Decapitated tanks Belgorod_T34_wrecks

    IS-2, IS-2, IS-2, T-34/76

    Decapitated tanks 384841  Decapitated tanks Eucmh_35_640  Decapitated tanks Shermanwingsdst  Decapitated tanks Img001_061_jpg_A_shattered_Sherman_tank_of_the_Sh

    M4A4 Sherman, M4A4 Sherman, M4A3 Sherman, Sherman M4A3


    Last edited by woofiedog on Fri Apr 24, 2015 11:26 pm; edited 2 times in total
    lockie
    lockie
    TSF Member
    TSF Member


    Posts : 4046
    Join date : 2014-07-24
    Age : 57
    Location : Ukraine

    Decapitated tanks Empty Re: Decapitated tanks

    Post by lockie Fri Apr 24, 2015 7:12 pm

    Woofie, can u provide the name of the tanks?

    Here is Pz.35(t) from 6 Pz.Division, 1941.
    Decapitated tanks 35t
    frinik
    frinik
    TSF Member-Golden Feather
    TSF Member-Golden Feather


    Posts : 2277
    Join date : 2014-07-27
    Age : 67
    Location : Minato-ku(Tokyo), Japan

    Decapitated tanks Empty Re: Decapitated tanks

    Post by frinik Fri Apr 24, 2015 7:36 pm

    Unfortunately it's impossible to implement in SF.Well you can partially displace the turret but it won't fall off the hull and will not be tossed sky high or blown off realistically....
    lockie
    lockie
    TSF Member
    TSF Member


    Posts : 4046
    Join date : 2014-07-24
    Age : 57
    Location : Ukraine

    Decapitated tanks Empty Re: Decapitated tanks

    Post by lockie Fri Apr 24, 2015 11:50 pm

    Thanks, Woofie!

    frinik wrote:Unfortunately it's impossible to implement in SF.
    I remember we can make somekind of turret displacing. Tank becomes more vulnerable, but it looks that turret left its position. Though, I don't remember exactly how to implement it.
    frinik
    frinik
    TSF Member-Golden Feather
    TSF Member-Golden Feather


    Posts : 2277
    Join date : 2014-07-27
    Age : 67
    Location : Minato-ku(Tokyo), Japan

    Decapitated tanks Empty Re: Decapitated tanks

    Post by frinik Sat Apr 25, 2015 5:56 am

    It's in the tech_cfg. Here it is if I recall correctly:

    //deformation
    deform         =    true;


    But it does not look natural  and I don't use it myself.
    woofiedog
    woofiedog
    TSF Member-Silver Tools
    TSF Member-Silver Tools


    Posts : 1298
    Join date : 2014-07-27
    Location : New England

    Decapitated tanks Empty Re: Decapitated tanks

    Post by woofiedog Sat Apr 25, 2015 1:15 pm

    frinik...  It's in the tech_cfg. Here it is if I recall correctly:

    Or would you have to change for say...  [located at the bottom]?

    //deformation, use only for the guns and trucks
    // deform         =    true;


    config "Panther G": ...data\k42\loc_rus\levels\levels\tech_cfg\pantherg.engcfg

    pantherg()
    {
     //object/vehicle type, mark on the map
     type    =   %OT_TANK%;
     //mesh (*.go) filename
     mesh   =   pantherg;
     //number of LODs, 3 Lods is the most wanted. Works with fewer but more lods is better!
     mesh_lods=   2;
     //weight in kilograms
     mass   =   44800;
     //height. depends on where the center of the vehicle is located. Usually, 2m.
     drop_h   =   2.0;
     //points (of mass * distance from center of gravity) To calculate check FAQ, post #6 Q:What is parameter "center mass"?
    http://stasf2008.ephpbb.com/t8-faq-sf-editing
    jx=173000;
    jy=205000;
    jz=54000;
     //Battle efficiency. How many soldiers cost the unit. In our case Panther corresponds to 17 soldiers.
     effect   =   17;
     //name (for localization files) This is for the name that shows up in the editor and in the game. Found here: Steel Fury - Kharkov 1942\data\k42\loc_rus\text\STA_units.text
     name   =   txt_tn_pantherg;

     //engine torque in kg*m
     engine_m   =   1000.0;
     //engine power in HP
     engine_pow   =   700;
     //define the inertia of the engine
     eng_tau      =   0.5;

     //engine friction coefficient
     eng_friction   =   2000;
     //engine RPM
     min_w      =   600.0;
     max_w      =   3200.0;

     //gear ratios
     gear_k      =   -2.6, 0, 3.45, 2.0, 1.8, 1.5, 1.0, 0.7, 0.46;
     //Efficiency of gear in %
          //gear_kpd   =   1.0, 1.0, 1.0, 0.8, 0.6, 0.5, 0.4, 0.3, 0.2;
     gear_kpd   =   1.0, 1.0, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1, 0.08;

     //sound list (for voice commands)
     snd_list   =   levels\levels\common\snd_list_ger.engcfg;

     //fuel consumption for 100km
     fuel_rash   =   300;
     //fuel tank capacity in litres
     fuel_tank   =   730;
     //battery capacity in Ampere/h
     acc_capacity   =   300;
     //battery consumption for engine start, in Amperes
     eng_start_cur   =   600;
     //onboard systems consumption in Amperes
     suo_cur      =   20;
     //engine electric consumption, in Amperes (0 for diesel engines)
     eng_cur      =   10;
     //Electric current generated by the engine, KW
     gen_power   =   3;

     //list of crew members defined in common_units and places.cfg
     wp_decode   =   wp_driver, wp_gunner, wp_commander, wp_loader, wp_mgunner;  
       
     //tank tracks sound
     snd_pillars   =   track_panther;
     //engine sound
     snd_engine   =   diesel_5;
     //gearbox sound
     snd_gear   =   gear;
     snd_starter   =   starter_panther;

     //sound frequency, Hz
     sndp_base_freq   =   22000;
     //change the frequency of the current sound
     sndp_base_freq_k =   0.5;

     //base frequency of the engine sound, Hz
     snde_base_freq   =   22000;
     //scaling coefficient for engine sound frequency
     snde_base_freq_k =   3.0;

     //defines the width of a ford that can be crossed and enable to avoid bumping with other units. Higher value is better for bumping, but bad for the ford crossing.
          If value "10"  then it has 100% probability it will drown in the river. Mostly it's length of the vehicle
     bb_round   =   5.0;

     //configuration of the interface
     interf_cfg   =   interf\interf.engcfg;

     //deformation, use only for the guns and trucks
    // deform         =    true;
    lockie
    lockie
    TSF Member
    TSF Member


    Posts : 4046
    Join date : 2014-07-24
    Age : 57
    Location : Ukraine

    Decapitated tanks Empty Re: Decapitated tanks

    Post by lockie Sat Apr 25, 2015 4:02 pm

    frinik wrote:It's in the tech_cfg. Here it is if I recall correctly:
    //deformation
    deform         =    true;
    YES! I've forgotten abt. this parameter. It could partly affect turret decapitating. I'll add this advice to the FAQ game editing.
    woofiedog
    woofiedog
    TSF Member-Silver Tools
    TSF Member-Silver Tools


    Posts : 1298
    Join date : 2014-07-27
    Location : New England

    Decapitated tanks Empty Re: Decapitated tanks

    Post by woofiedog Sun Apr 26, 2015 1:58 am

    Tried out the "turret displacing parameter" with the Panther tank versions of the game and had this battle damage to a Panther F tank during the Sherman Firefly mission.

    Decapitated tanks Shot_2015_04_25_14_42_12_0004   Decapitated tanks Shot_2015_04_25_14_42_33_0005   Decapitated tanks Shot_2015_04_25_14_43_05_0006

    woofiedog
    woofiedog
    TSF Member-Silver Tools
    TSF Member-Silver Tools


    Posts : 1298
    Join date : 2014-07-27
    Location : New England

    Decapitated tanks Empty Re: Decapitated tanks

    Post by woofiedog Sun Apr 26, 2015 7:39 pm

    Here is a test I did of the T-34 tanks in the game, again with the turret displacing parameter being used. Also I have a stash of old screenshots going back to 2008 and tried to see if any of the destroyed tanks have their turrets displaced in any of the screenshots and could not find any screens with any of the tanks turrets displaced.

    Decapitated tanks Shot_2015_04_26_12_24_58_0002  Decapitated tanks Shot_2015_04_26_12_25_27_0003
    lockie
    lockie
    TSF Member
    TSF Member


    Posts : 4046
    Join date : 2014-07-24
    Age : 57
    Location : Ukraine

    Decapitated tanks Empty Re: Decapitated tanks

    Post by lockie Sun Apr 26, 2015 9:09 pm

    Decapitated tanks Jumbo1
    M4А3E2 'Jumbo', 743 tank battalion. Tank was hit through gunsight hole by 88mm shell. Would be interesdting to implement such tank in the mission against 'Jagdtiger'. I.e "Operation Nordwind".

    On 8 January, 1st Platoon of A/776th was attached to Combat Team 397 and went into action in the vicinity of Rimling, which was being attacked in force by elements of the 17th SS. On the following day, a crew from this platoon, under Lieutenant John C. Britz, knocked out a “Hunting Tiger” (Jagdpanzer VI, or “Jagdtiger”) from Heavy Tank Destroyer Battalion 653, the first such vehicle ever knocked out on the Western Front. This behemoth armored vehicle—at 79 tons, the heaviest ever committed to combat in the 20th century—was completely destroyed by hits from the 90mm main guns of the M36s in A/776th. (Interestingly, in a history of Battalion 653 which appeared in 1997, the veterans of this unit claim that the vehicle was destroyed by a bazooka hit.)
    http://www.armchairgeneral.com/forums/showthread.php?t=114353
    frinik
    frinik
    TSF Member-Golden Feather
    TSF Member-Golden Feather


    Posts : 2277
    Join date : 2014-07-27
    Age : 67
    Location : Minato-ku(Tokyo), Japan

    Decapitated tanks Empty Re: Decapitated tanks

    Post by frinik Mon Apr 27, 2015 4:08 pm

    Woofiedog , the results that you got are the same I had when I tried that feature a couple of years back. That's as much as the game will allow you to have a decapitated tank...
    woofiedog
    woofiedog
    TSF Member-Silver Tools
    TSF Member-Silver Tools


    Posts : 1298
    Join date : 2014-07-27
    Location : New England

    Decapitated tanks Empty Re: Decapitated tanks

    Post by woofiedog Mon Apr 27, 2015 10:07 pm

    Frink... Yes, I was more looking into seeing what tanks had this modeled in SF. While I added the turret displacing parameter to most of all the turreted tanks in SF, I saw that only a few actually had this incorporated in the tech_cfg files already.

    The surprise was that the Panther F when damaged did have a slightly displaced turret, as shown above.
    woofiedog
    woofiedog
    TSF Member-Silver Tools
    TSF Member-Silver Tools


    Posts : 1298
    Join date : 2014-07-27
    Location : New England

    Decapitated tanks Empty Re: Decapitated tanks

    Post by woofiedog Wed May 06, 2015 8:28 pm

    lockie... do you think that anyone would want a download of the turreted tanks files that I redid with the "turret displacing parameter" added?

    avatar
    Guest
    Guest


    Decapitated tanks Empty Re: Decapitated tanks

    Post by Guest Wed May 06, 2015 8:34 pm

    There is a bug with the deform setting, the armor map doesnt work on the turret if you enable it, that is why it is not used. I have a few ideas to try to maybe fix it, but as for now, its just a useless and buggy setting im afraid Sad
    woofiedog
    woofiedog
    TSF Member-Silver Tools
    TSF Member-Silver Tools


    Posts : 1298
    Join date : 2014-07-27
    Location : New England

    Decapitated tanks Empty Re: Decapitated tanks

    Post by woofiedog Wed May 06, 2015 9:10 pm

    I have had some luck with the turret displacing parameter added, but as you stated, there is a bug with the deform setting.

    Thank's for looking into this and hopefully in the future it can be fixed and added to the game.

    Decapitated tanks Shot_2015_04_30_11_53_13_0007
    lockie
    lockie
    TSF Member
    TSF Member


    Posts : 4046
    Join date : 2014-07-24
    Age : 57
    Location : Ukraine

    Decapitated tanks Empty Re: Decapitated tanks

    Post by lockie Wed May 06, 2015 11:10 pm

    woofiedog wrote:lockie... do you think that anyone would want a download of the turreted tanks files that I redid with the "turret displacing parameter" added?
    I'm pretty sure not. But it is my opinion. What do u think to make a separate mod, i.e. "Decapitated turret"? It does any users will think to erself: should they install this mod or not? Let's start from the "FebUpd_2015" and shall we see.
    woofiedog
    woofiedog
    TSF Member-Silver Tools
    TSF Member-Silver Tools


    Posts : 1298
    Join date : 2014-07-27
    Location : New England

    Decapitated tanks Empty Re: Decapitated tanks

    Post by woofiedog Mon May 11, 2015 6:32 pm

    A few photos of Jagdpanzer IV's and SU-152's, you might say decapitated even though they don't have turrets.

    Decapitated tanks Balatonskaya_operaciya_97   Decapitated tanks Jagdpanzer_iv   Decapitated tanks Jagdpanzer_iv_destroyed

    Decapitated tanks Destroyed_ISU_152_a   Decapitated tanks Destroyed_soviet_SPG_Su_152   Decapitated tanks Destroyed_SU_152
    woofiedog
    woofiedog
    TSF Member-Silver Tools
    TSF Member-Silver Tools


    Posts : 1298
    Join date : 2014-07-27
    Location : New England

    Decapitated tanks Empty Re: Decapitated tanks

    Post by woofiedog Wed May 13, 2015 10:39 pm

    Donken... thank you for looking into this bug.

    A quick video clip of a turret blowing off a T-34 tank.

    lockie
    lockie
    TSF Member
    TSF Member


    Posts : 4046
    Join date : 2014-07-24
    Age : 57
    Location : Ukraine

    Decapitated tanks Empty Re: Decapitated tanks

    Post by lockie Wed Oct 14, 2015 11:27 am

    KV-1
    Decapitated tanks Kv1t
    woofiedog
    woofiedog
    TSF Member-Silver Tools
    TSF Member-Silver Tools


    Posts : 1298
    Join date : 2014-07-27
    Location : New England

    Decapitated tanks Empty Re: Decapitated tanks

    Post by woofiedog Sat Dec 12, 2015 10:57 pm

    A photo of a derelict Pz IV J that the caption states still has two sets of explosives with pull rings, one in the tank compartment and one on the engine bay deck, that were to be used to disable the tank in case it was abandon.

    Decapitated tanks Mi_24_new_vanguard_171_4

    A StuG III.

    Decapitated tanks Img12b2460fzikfzj

    ISU-152.

    Decapitated tanks Isu152_crash_finn1

    KV-2.

    Decapitated tanks On_23th_and_24th_June_1941_a_single_KV_2_taske   Decapitated tanks Kv2_a4

    T-34.

    Decapitated tanks T_34_Blown_Apart
    lockie
    lockie
    TSF Member
    TSF Member


    Posts : 4046
    Join date : 2014-07-24
    Age : 57
    Location : Ukraine

    Decapitated tanks Empty Re: Decapitated tanks

    Post by lockie Mon Apr 25, 2016 5:11 pm

    Decapitated tanks Pz5a
    Panther ausf.A

    Decapitated tanks C6562eae8b477ba6bdb0f1f86a850b68
    Pz.IV
    The Battle of the Bulge 16 December 1944 – 28 January 1945.

    Decapitated tanks Fbd2be2ce45655d15b903bde95837660
    Tiger I

    Decapitated tanks MAUS_6
    "Maus"
    slavic99
    slavic99


    Posts : 9
    Join date : 2016-04-21

    Decapitated tanks Empty Re: Decapitated tanks

    Post by slavic99 Mon Apr 25, 2016 6:44 pm

    Picture No.3

    Tiger I Ausf.E, Turret number 007
    on 8th August 1944 in france.

    Wittmanns Tiger and the day on
    which he and his crew died.

    There are 4 theories "who killed Wittmann"?

    1. British Firefly´s
    2. Canadian Tanks
    3. Polish Tanks
    4. Rockets from a Typhoon
    woofiedog
    woofiedog
    TSF Member-Silver Tools
    TSF Member-Silver Tools


    Posts : 1298
    Join date : 2014-07-27
    Location : New England

    Decapitated tanks Empty Re: Decapitated tanks

    Post by woofiedog Sun Jul 17, 2016 7:22 pm

    A knocked out Sd.Kfz. 234 8.

    Decapitated tanks Vehicle_sdkfz234_8

    SdKfz 234 2 Puma

    Decapitated tanks Sd_Kfz_234_2_Puma

    Sd.kfz 234

    Decapitated tanks Sdkfz_234

    Sd.Kfz. 251 22 7.5 cm PaK40 L 46

    Decapitated tanks Sd_Kfz_251_22_7_5_cm_Pa_K40_L_46
    mechanic
    mechanic
    Keeper
    Keeper


    Posts : 980
    Join date : 2014-11-03
    Age : 61

    Decapitated tanks Empty Re: Decapitated tanks

    Post by mechanic Thu Aug 10, 2017 10:02 pm

    Decapitated tanks A4plaa

    T-34, Belgorod, 1943

    Sponsored content


    Decapitated tanks Empty Re: Decapitated tanks

    Post by Sponsored content


      Current date/time is Mon Apr 29, 2024 1:10 am