Iron TaskForce Mod

Iron TaskForce Mod

Latest topics

» Ukraine fights against the enemy
by iced_earth77 Tue Nov 12, 2024 3:29 pm

» Terminated russian occupants in Ukraine
by lockie Thu Nov 07, 2024 2:59 pm

» Позитив наступного тижня!/Good times coming!
by mechanic Thu Oct 17, 2024 3:09 pm

» Sturmpanzer I Bison in action
by mechanic Sat Oct 12, 2024 9:42 pm

» Exotic samples of the techniks
by Kozak76 Mon Sep 30, 2024 1:08 am

» Tank pictures
by Kozak76 Mon Sep 30, 2024 1:06 am

» 76 years later
by Tanker Tue Sep 17, 2024 5:36 pm

» Using Telegram App safely
by frinik Mon Jul 08, 2024 12:40 am

» World War 2 History
by Tanker Sat Jun 01, 2024 8:13 pm

November 2024

MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 

Calendar Calendar


5 posters
  • Post new topic
  • Reply to topic

Decapitated tanks

lockie
lockie
TSF Member
TSF Member


Posts : 4164
Join date : 2014-07-24
Age : 57
Location : Ukraine

Decapitated tanks Empty Decapitated tanks

Post by lockie Thu Apr 16, 2015 4:21 pm

Let's put in this topic photo with tanks out of turret. At least we may try to see how often it happened approximately during four years or just have a look.
KV-1
Decapitated tanks 01kvDecapitated tanks 02kvDecapitated tanks 03kv

Sherman
Decapitated tanks Ardboom
woofiedog
woofiedog
TSF Member-Silver Tools
TSF Member-Silver Tools


Posts : 1298
Join date : 2014-07-27
Location : New England

Decapitated tanks Empty Re: Decapitated tanks

Post by woofiedog Fri Apr 24, 2015 12:20 am

Smile

Decapitated tanks JSHfd  Decapitated tanks Pzkpfw_1  Decapitated tanks Tiger_II_1komp_s_Pz_Abt503_wreck_02  Decapitated tanks Wittmann_Tiger_007

Panzerjager Tiger Elefant/Ferdinand, Panzerkampfwagen V Panther, Panzerkampfwagen Tiger I Ausf. B, Panzerkampfwagen Tiger II Ausf.E

Decapitated tanks IS_2x  Decapitated tanks Is2_ko  Decapitated tanks Is2concord1gi4  Decapitated tanks Belgorod_T34_wrecks

IS-2, IS-2, IS-2, T-34/76

Decapitated tanks 384841  Decapitated tanks Eucmh_35_640  Decapitated tanks Shermanwingsdst  Decapitated tanks Img001_061_jpg_A_shattered_Sherman_tank_of_the_Sh

M4A4 Sherman, M4A4 Sherman, M4A3 Sherman, Sherman M4A3


Last edited by woofiedog on Fri Apr 24, 2015 11:26 pm; edited 2 times in total
lockie
lockie
TSF Member
TSF Member


Posts : 4164
Join date : 2014-07-24
Age : 57
Location : Ukraine

Decapitated tanks Empty Re: Decapitated tanks

Post by lockie Fri Apr 24, 2015 7:12 pm

Woofie, can u provide the name of the tanks?

Here is Pz.35(t) from 6 Pz.Division, 1941.
Decapitated tanks 35t
frinik
frinik
TSF Member-Golden Feather
TSF Member-Golden Feather


Posts : 2371
Join date : 2014-07-27
Age : 68
Location : Minato-ku(Tokyo), Japan

Decapitated tanks Empty Re: Decapitated tanks

Post by frinik Fri Apr 24, 2015 7:36 pm

Unfortunately it's impossible to implement in SF.Well you can partially displace the turret but it won't fall off the hull and will not be tossed sky high or blown off realistically....
lockie
lockie
TSF Member
TSF Member


Posts : 4164
Join date : 2014-07-24
Age : 57
Location : Ukraine

Decapitated tanks Empty Re: Decapitated tanks

Post by lockie Fri Apr 24, 2015 11:50 pm

Thanks, Woofie!

frinik wrote:Unfortunately it's impossible to implement in SF.
I remember we can make somekind of turret displacing. Tank becomes more vulnerable, but it looks that turret left its position. Though, I don't remember exactly how to implement it.
frinik
frinik
TSF Member-Golden Feather
TSF Member-Golden Feather


Posts : 2371
Join date : 2014-07-27
Age : 68
Location : Minato-ku(Tokyo), Japan

Decapitated tanks Empty Re: Decapitated tanks

Post by frinik Sat Apr 25, 2015 5:56 am

It's in the tech_cfg. Here it is if I recall correctly:

//deformation
deform         =    true;


But it does not look natural  and I don't use it myself.
woofiedog
woofiedog
TSF Member-Silver Tools
TSF Member-Silver Tools


Posts : 1298
Join date : 2014-07-27
Location : New England

Decapitated tanks Empty Re: Decapitated tanks

Post by woofiedog Sat Apr 25, 2015 1:15 pm

frinik...  It's in the tech_cfg. Here it is if I recall correctly:

Or would you have to change for say...  [located at the bottom]?

//deformation, use only for the guns and trucks
// deform         =    true;


config "Panther G": ...data\k42\loc_rus\levels\levels\tech_cfg\pantherg.engcfg

pantherg()
{
 //object/vehicle type, mark on the map
 type    =   %OT_TANK%;
 //mesh (*.go) filename
 mesh   =   pantherg;
 //number of LODs, 3 Lods is the most wanted. Works with fewer but more lods is better!
 mesh_lods=   2;
 //weight in kilograms
 mass   =   44800;
 //height. depends on where the center of the vehicle is located. Usually, 2m.
 drop_h   =   2.0;
 //points (of mass * distance from center of gravity) To calculate check FAQ, post #6 Q:What is parameter "center mass"?
http://stasf2008.ephpbb.com/t8-faq-sf-editing
jx=173000;
jy=205000;
jz=54000;
 //Battle efficiency. How many soldiers cost the unit. In our case Panther corresponds to 17 soldiers.
 effect   =   17;
 //name (for localization files) This is for the name that shows up in the editor and in the game. Found here: Steel Fury - Kharkov 1942\data\k42\loc_rus\text\STA_units.text
 name   =   txt_tn_pantherg;

 //engine torque in kg*m
 engine_m   =   1000.0;
 //engine power in HP
 engine_pow   =   700;
 //define the inertia of the engine
 eng_tau      =   0.5;

 //engine friction coefficient
 eng_friction   =   2000;
 //engine RPM
 min_w      =   600.0;
 max_w      =   3200.0;

 //gear ratios
 gear_k      =   -2.6, 0, 3.45, 2.0, 1.8, 1.5, 1.0, 0.7, 0.46;
 //Efficiency of gear in %
      //gear_kpd   =   1.0, 1.0, 1.0, 0.8, 0.6, 0.5, 0.4, 0.3, 0.2;
 gear_kpd   =   1.0, 1.0, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1, 0.08;

 //sound list (for voice commands)
 snd_list   =   levels\levels\common\snd_list_ger.engcfg;

 //fuel consumption for 100km
 fuel_rash   =   300;
 //fuel tank capacity in litres
 fuel_tank   =   730;
 //battery capacity in Ampere/h
 acc_capacity   =   300;
 //battery consumption for engine start, in Amperes
 eng_start_cur   =   600;
 //onboard systems consumption in Amperes
 suo_cur      =   20;
 //engine electric consumption, in Amperes (0 for diesel engines)
 eng_cur      =   10;
 //Electric current generated by the engine, KW
 gen_power   =   3;

 //list of crew members defined in common_units and places.cfg
 wp_decode   =   wp_driver, wp_gunner, wp_commander, wp_loader, wp_mgunner;  
   
 //tank tracks sound
 snd_pillars   =   track_panther;
 //engine sound
 snd_engine   =   diesel_5;
 //gearbox sound
 snd_gear   =   gear;
 snd_starter   =   starter_panther;

 //sound frequency, Hz
 sndp_base_freq   =   22000;
 //change the frequency of the current sound
 sndp_base_freq_k =   0.5;

 //base frequency of the engine sound, Hz
 snde_base_freq   =   22000;
 //scaling coefficient for engine sound frequency
 snde_base_freq_k =   3.0;

 //defines the width of a ford that can be crossed and enable to avoid bumping with other units. Higher value is better for bumping, but bad for the ford crossing.
      If value "10"  then it has 100% probability it will drown in the river. Mostly it's length of the vehicle
 bb_round   =   5.0;

 //configuration of the interface
 interf_cfg   =   interf\interf.engcfg;

 //deformation, use only for the guns and trucks
// deform         =    true;
lockie
lockie
TSF Member
TSF Member


Posts : 4164
Join date : 2014-07-24
Age : 57
Location : Ukraine

Decapitated tanks Empty Re: Decapitated tanks

Post by lockie Sat Apr 25, 2015 4:02 pm

frinik wrote:It's in the tech_cfg. Here it is if I recall correctly:
//deformation
deform         =    true;
YES! I've forgotten abt. this parameter. It could partly affect turret decapitating. I'll add this advice to the FAQ game editing.
woofiedog
woofiedog
TSF Member-Silver Tools
TSF Member-Silver Tools


Posts : 1298
Join date : 2014-07-27
Location : New England

Decapitated tanks Empty Re: Decapitated tanks

Post by woofiedog Sun Apr 26, 2015 1:58 am

Tried out the "turret displacing parameter" with the Panther tank versions of the game and had this battle damage to a Panther F tank during the Sherman Firefly mission.

Decapitated tanks Shot_2015_04_25_14_42_12_0004   Decapitated tanks Shot_2015_04_25_14_42_33_0005   Decapitated tanks Shot_2015_04_25_14_43_05_0006

woofiedog
woofiedog
TSF Member-Silver Tools
TSF Member-Silver Tools


Posts : 1298
Join date : 2014-07-27
Location : New England

Decapitated tanks Empty Re: Decapitated tanks

Post by woofiedog Sun Apr 26, 2015 7:39 pm

Here is a test I did of the T-34 tanks in the game, again with the turret displacing parameter being used. Also I have a stash of old screenshots going back to 2008 and tried to see if any of the destroyed tanks have their turrets displaced in any of the screenshots and could not find any screens with any of the tanks turrets displaced.

Decapitated tanks Shot_2015_04_26_12_24_58_0002  Decapitated tanks Shot_2015_04_26_12_25_27_0003
lockie
lockie
TSF Member
TSF Member


Posts : 4164
Join date : 2014-07-24
Age : 57
Location : Ukraine

Decapitated tanks Empty Re: Decapitated tanks

Post by lockie Sun Apr 26, 2015 9:09 pm

Decapitated tanks Jumbo1
M4А3E2 'Jumbo', 743 tank battalion. Tank was hit through gunsight hole by 88mm shell. Would be interesdting to implement such tank in the mission against 'Jagdtiger'. I.e "Operation Nordwind".

On 8 January, 1st Platoon of A/776th was attached to Combat Team 397 and went into action in the vicinity of Rimling, which was being attacked in force by elements of the 17th SS. On the following day, a crew from this platoon, under Lieutenant John C. Britz, knocked out a “Hunting Tiger” (Jagdpanzer VI, or “Jagdtiger”) from Heavy Tank Destroyer Battalion 653, the first such vehicle ever knocked out on the Western Front. This behemoth armored vehicle—at 79 tons, the heaviest ever committed to combat in the 20th century—was completely destroyed by hits from the 90mm main guns of the M36s in A/776th. (Interestingly, in a history of Battalion 653 which appeared in 1997, the veterans of this unit claim that the vehicle was destroyed by a bazooka hit.)
http://www.armchairgeneral.com/forums/showthread.php?t=114353
frinik
frinik
TSF Member-Golden Feather
TSF Member-Golden Feather


Posts : 2371
Join date : 2014-07-27
Age : 68
Location : Minato-ku(Tokyo), Japan

Decapitated tanks Empty Re: Decapitated tanks

Post by frinik Mon Apr 27, 2015 4:08 pm

Woofiedog , the results that you got are the same I had when I tried that feature a couple of years back. That's as much as the game will allow you to have a decapitated tank...
woofiedog
woofiedog
TSF Member-Silver Tools
TSF Member-Silver Tools


Posts : 1298
Join date : 2014-07-27
Location : New England

Decapitated tanks Empty Re: Decapitated tanks

Post by woofiedog Mon Apr 27, 2015 10:07 pm

Frink... Yes, I was more looking into seeing what tanks had this modeled in SF. While I added the turret displacing parameter to most of all the turreted tanks in SF, I saw that only a few actually had this incorporated in the tech_cfg files already.

The surprise was that the Panther F when damaged did have a slightly displaced turret, as shown above.
woofiedog
woofiedog
TSF Member-Silver Tools
TSF Member-Silver Tools


Posts : 1298
Join date : 2014-07-27
Location : New England

Decapitated tanks Empty Re: Decapitated tanks

Post by woofiedog Wed May 06, 2015 8:28 pm

lockie... do you think that anyone would want a download of the turreted tanks files that I redid with the "turret displacing parameter" added?

avatar
Guest
Guest


Decapitated tanks Empty Re: Decapitated tanks

Post by Guest Wed May 06, 2015 8:34 pm

There is a bug with the deform setting, the armor map doesnt work on the turret if you enable it, that is why it is not used. I have a few ideas to try to maybe fix it, but as for now, its just a useless and buggy setting im afraid Sad
woofiedog
woofiedog
TSF Member-Silver Tools
TSF Member-Silver Tools


Posts : 1298
Join date : 2014-07-27
Location : New England

Decapitated tanks Empty Re: Decapitated tanks

Post by woofiedog Wed May 06, 2015 9:10 pm

I have had some luck with the turret displacing parameter added, but as you stated, there is a bug with the deform setting.

Thank's for looking into this and hopefully in the future it can be fixed and added to the game.

Decapitated tanks Shot_2015_04_30_11_53_13_0007
lockie
lockie
TSF Member
TSF Member


Posts : 4164
Join date : 2014-07-24
Age : 57
Location : Ukraine

Decapitated tanks Empty Re: Decapitated tanks

Post by lockie Wed May 06, 2015 11:10 pm

woofiedog wrote:lockie... do you think that anyone would want a download of the turreted tanks files that I redid with the "turret displacing parameter" added?
I'm pretty sure not. But it is my opinion. What do u think to make a separate mod, i.e. "Decapitated turret"? It does any users will think to erself: should they install this mod or not? Let's start from the "FebUpd_2015" and shall we see.
woofiedog
woofiedog
TSF Member-Silver Tools
TSF Member-Silver Tools


Posts : 1298
Join date : 2014-07-27
Location : New England

Decapitated tanks Empty Re: Decapitated tanks

Post by woofiedog Mon May 11, 2015 6:32 pm

A few photos of Jagdpanzer IV's and SU-152's, you might say decapitated even though they don't have turrets.

Decapitated tanks Balatonskaya_operaciya_97   Decapitated tanks Jagdpanzer_iv   Decapitated tanks Jagdpanzer_iv_destroyed

Decapitated tanks Destroyed_ISU_152_a   Decapitated tanks Destroyed_soviet_SPG_Su_152   Decapitated tanks Destroyed_SU_152
woofiedog
woofiedog
TSF Member-Silver Tools
TSF Member-Silver Tools


Posts : 1298
Join date : 2014-07-27
Location : New England

Decapitated tanks Empty Re: Decapitated tanks

Post by woofiedog Wed May 13, 2015 10:39 pm

Donken... thank you for looking into this bug.

A quick video clip of a turret blowing off a T-34 tank.

lockie
lockie
TSF Member
TSF Member


Posts : 4164
Join date : 2014-07-24
Age : 57
Location : Ukraine

Decapitated tanks Empty Re: Decapitated tanks

Post by lockie Wed Oct 14, 2015 11:27 am

KV-1
Decapitated tanks Kv1t
woofiedog
woofiedog
TSF Member-Silver Tools
TSF Member-Silver Tools


Posts : 1298
Join date : 2014-07-27
Location : New England

Decapitated tanks Empty Re: Decapitated tanks

Post by woofiedog Sat Dec 12, 2015 10:57 pm

A photo of a derelict Pz IV J that the caption states still has two sets of explosives with pull rings, one in the tank compartment and one on the engine bay deck, that were to be used to disable the tank in case it was abandon.

Decapitated tanks Mi_24_new_vanguard_171_4

A StuG III.

Decapitated tanks Img12b2460fzikfzj

ISU-152.

Decapitated tanks Isu152_crash_finn1

KV-2.

Decapitated tanks On_23th_and_24th_June_1941_a_single_KV_2_taske   Decapitated tanks Kv2_a4

T-34.

Decapitated tanks T_34_Blown_Apart
lockie
lockie
TSF Member
TSF Member


Posts : 4164
Join date : 2014-07-24
Age : 57
Location : Ukraine

Decapitated tanks Empty Re: Decapitated tanks

Post by lockie Mon Apr 25, 2016 5:11 pm

Decapitated tanks Pz5a
Panther ausf.A

Decapitated tanks C6562eae8b477ba6bdb0f1f86a850b68
Pz.IV
The Battle of the Bulge 16 December 1944 – 28 January 1945.

Decapitated tanks Fbd2be2ce45655d15b903bde95837660
Tiger I

Decapitated tanks MAUS_6
"Maus"
slavic99
slavic99


Posts : 9
Join date : 2016-04-21

Decapitated tanks Empty Re: Decapitated tanks

Post by slavic99 Mon Apr 25, 2016 6:44 pm

Picture No.3

Tiger I Ausf.E, Turret number 007
on 8th August 1944 in france.

Wittmanns Tiger and the day on
which he and his crew died.

There are 4 theories "who killed Wittmann"?

1. British Firefly´s
2. Canadian Tanks
3. Polish Tanks
4. Rockets from a Typhoon
woofiedog
woofiedog
TSF Member-Silver Tools
TSF Member-Silver Tools


Posts : 1298
Join date : 2014-07-27
Location : New England

Decapitated tanks Empty Re: Decapitated tanks

Post by woofiedog Sun Jul 17, 2016 7:22 pm

A knocked out Sd.Kfz. 234 8.

Decapitated tanks Vehicle_sdkfz234_8

SdKfz 234 2 Puma

Decapitated tanks Sd_Kfz_234_2_Puma

Sd.kfz 234

Decapitated tanks Sdkfz_234

Sd.Kfz. 251 22 7.5 cm PaK40 L 46

Decapitated tanks Sd_Kfz_251_22_7_5_cm_Pa_K40_L_46
mechanic
mechanic
Keeper
Keeper


Posts : 1110
Join date : 2014-11-03
Age : 61

Decapitated tanks Empty Re: Decapitated tanks

Post by mechanic Thu Aug 10, 2017 10:02 pm

Decapitated tanks A4plaa

T-34, Belgorod, 1943

Sponsored content


Decapitated tanks Empty Re: Decapitated tanks

Post by Sponsored content

  • Post new topic
  • Reply to topic

Current date/time is Fri Nov 15, 2024 11:50 am