by woofiedog Sat Apr 25, 2015 1:15 pm
frinik... It's in the tech_cfg. Here it is if I recall correctly:
Or would you have to change for say... [located at the bottom]?
//deformation, use only for the guns and trucks
// deform = true;
config "Panther G": ...data\k42\loc_rus\levels\levels\tech_cfg\pantherg.engcfg
pantherg()
{
//object/vehicle type, mark on the map
type = %OT_TANK%;
//mesh (*.go) filename
mesh = pantherg;
//number of LODs, 3 Lods is the most wanted. Works with fewer but more lods is better!
mesh_lods= 2;
//weight in kilograms
mass = 44800;
//height. depends on where the center of the vehicle is located. Usually, 2m.
drop_h = 2.0;
//points (of mass * distance from center of gravity) To calculate check FAQ, post #6 Q:What is parameter "center mass"?
http://stasf2008.ephpbb.com/t8-faq-sf-editing
jx=173000;
jy=205000;
jz=54000;
//Battle efficiency. How many soldiers cost the unit. In our case Panther corresponds to 17 soldiers.
effect = 17;
//name (for localization files) This is for the name that shows up in the editor and in the game. Found here: Steel Fury - Kharkov 1942\data\k42\loc_rus\text\STA_units.text
name = txt_tn_pantherg;
//engine torque in kg*m
engine_m = 1000.0;
//engine power in HP
engine_pow = 700;
//define the inertia of the engine
eng_tau = 0.5;
//engine friction coefficient
eng_friction = 2000;
//engine RPM
min_w = 600.0;
max_w = 3200.0;
//gear ratios
gear_k = -2.6, 0, 3.45, 2.0, 1.8, 1.5, 1.0, 0.7, 0.46;
//Efficiency of gear in %
//gear_kpd = 1.0, 1.0, 1.0, 0.8, 0.6, 0.5, 0.4, 0.3, 0.2;
gear_kpd = 1.0, 1.0, 0.6, 0.5, 0.4, 0.3, 0.2, 0.1, 0.08;
//sound list (for voice commands)
snd_list = levels\levels\common\snd_list_ger.engcfg;
//fuel consumption for 100km
fuel_rash = 300;
//fuel tank capacity in litres
fuel_tank = 730;
//battery capacity in Ampere/h
acc_capacity = 300;
//battery consumption for engine start, in Amperes
eng_start_cur = 600;
//onboard systems consumption in Amperes
suo_cur = 20;
//engine electric consumption, in Amperes (0 for diesel engines)
eng_cur = 10;
//Electric current generated by the engine, KW
gen_power = 3;
//list of crew members defined in common_units and places.cfg
wp_decode = wp_driver, wp_gunner, wp_commander, wp_loader, wp_mgunner;
//tank tracks sound
snd_pillars = track_panther;
//engine sound
snd_engine = diesel_5;
//gearbox sound
snd_gear = gear;
snd_starter = starter_panther;
//sound frequency, Hz
sndp_base_freq = 22000;
//change the frequency of the current sound
sndp_base_freq_k = 0.5;
//base frequency of the engine sound, Hz
snde_base_freq = 22000;
//scaling coefficient for engine sound frequency
snde_base_freq_k = 3.0;
//defines the width of a ford that can be crossed and enable to avoid bumping with other units. Higher value is better for bumping, but bad for the ford crossing.
If value "10" then it has 100% probability it will drown in the river. Mostly it's length of the vehicle
bb_round = 5.0;
//configuration of the interface
interf_cfg = interf\interf.engcfg;
//deformation, use only for the guns and trucks
// deform = true;