Graviteam devs posted on Steam Completely different interface, another implementation of a numerous of game mechanics, such as offmap artillery shelling and orders to units. New tactical map. On the other hand, the management of troops in the operational phase completely different. New AI. The functionality of the Quick Battle editor has significantly increased: it became possible to create scripts, more precisely to regulate what will happen in combat etc. Added single and training missions on most aspects of the game.
In the battle, a lot of instruments were added, for example tactical diagrams, field visibility indication, sectors of sights, etc.
Did the scripts implement in Steel Fury 10 years ago? Is this achievement?
http://steamcommunity.com/app/549080/discussions/0/1319962683447468543/
In the battle, a lot of instruments were added, for example tactical diagrams, field visibility indication, sectors of sights, etc.
Did the scripts implement in Steel Fury 10 years ago? Is this achievement?
http://steamcommunity.com/app/549080/discussions/0/1319962683447468543/