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    Config file

    lockie
    lockie
    TSF Member
    TSF Member


    Posts : 4049
    Join date : 2014-07-24
    Age : 57
    Location : Ukraine

    Config file Empty Config file

    Post by lockie Sat Jun 18, 2016 11:58 am

    Here is config file form Mius. Itr is for the MG-42
    mg42=()
    {
    props=()
    {
    name[s] = txt_tn_mg42;
    mesh[s] = mg42;
    ostov_type[s] = tabs\ostovs.cfgpack, gmgun_ostov*;
    mesh_lods = 3;
    type
    = MGUN;
    select_as = 4;
    vis_factor[f] = 0.5;
    grass_hide[f] = 0.5;
    effect[f] = 5;
    trace_map[s] = pen_cars;
    manual_rot = false;
    immobile = true;
    deform = true;
    forw_techn = false;
    bb_round[f] = 10;
    snd_pillars[s] = ;
    snd_engine[s] = ;
    snd_list[s] = snd_list1;
    sndp_base_freq = 0x0000ac44;
    sndp_base_freq_k[f] = 1.2;
    snde_base_freq = 0x0000ac44;
    snde_base_freq_k[f] = 1.2;
    snd_horn[s] = ;
    snd_starter[s] = ;
    snd_gear[s] = ;
    snd_move[s] = ;
    interf_cfg[s] = ;
    mass[f] = 56;
    drop_h[f] = 2.5;
    j[v] = 150, 150, 150, 0;
    engine_m[f] = 80;
    engine_pow[f] = 1;
    eng_tau[f] = 0.5;
    min_w[f] = 400;
    max_w[f] = 2300;
    water_line[s] = ;
    diesel = false;
    fuel_rash[f] = 150;
    fuel_tank[f] = 292;
    acc_capacity[f] = 200;
    eng_start_cur[f] = 500;
    suo_cur[f] = 10;
    eng_cur[f] = 5;
    gen_power[f] = 3;
    steer_wheel = false;
    arm[v] = 2, 1, 1, 1;
    arm_week[v] = -1, -1, -1, -1;
    armor_thick[f] = 5;
    armor_map[s] = arm_mguns_dift;
    armor_qual[f] = 0.9;
    armor_frail[f] = 0.5;
    armor_str[f] = 1700;
    flame_dam[f] = 0;
    pike = 0;
    boekomplekt[s] = ;
    detonate[s] = ;
    anti_fire = 0;
    air_starts = 0;
    crew_move = 0;
    crew_rotate = 0;
    move_vertical = false;
    eng_ai_snd_min[f] = 0;
    eng_ai_snd_max[f] = 0;
    max_tac_pen = 200;
    max_dir_pen = 200;
    target_type = 3;
    } //endof props
    }//end mg42

    There are many new parameters to compare with SF.
    grass_hide[f] = 0.5 Unit could be hidden in the grass
    trace_map[s] = pen_cars it does a personal AI penalty for the wrong route
    flame_dam[f] = 0 Suppose, it is damage, which unit may cause.
    max_tac_pen = 200 Maximum penalty for the wrong AI tactics?
    max_dir_pen = 200 Maximum penalty for the wrong AI direction?

    I see many interesting features. Would be nice to get them in SF also alien

      Current date/time is Tue May 07, 2024 10:33 am