Here is config file form Mius. Itr is for the MG-42
There are many new parameters to compare with SF.
grass_hide[f] = 0.5 Unit could be hidden in the grass
trace_map[s] = pen_cars it does a personal AI penalty for the wrong route
flame_dam[f] = 0 Suppose, it is damage, which unit may cause.
max_tac_pen = 200 Maximum penalty for the wrong AI tactics?
max_dir_pen = 200 Maximum penalty for the wrong AI direction?
I see many interesting features. Would be nice to get them in SF also
mg42=()
{
props=()
{
name[s] = txt_tn_mg42;
mesh[s] = mg42;
ostov_type[s] = tabs\ostovs.cfgpack, gmgun_ostov*;
mesh_lods = 3;
type
= MGUN;
select_as = 4;
vis_factor[f] = 0.5;
grass_hide[f] = 0.5;
effect[f] = 5;
trace_map[s] = pen_cars;
manual_rot = false;
immobile = true;
deform = true;
forw_techn = false;
bb_round[f] = 10;
snd_pillars[s] = ;
snd_engine[s] = ;
snd_list[s] = snd_list1;
sndp_base_freq = 0x0000ac44;
sndp_base_freq_k[f] = 1.2;
snde_base_freq = 0x0000ac44;
snde_base_freq_k[f] = 1.2;
snd_horn[s] = ;
snd_starter[s] = ;
snd_gear[s] = ;
snd_move[s] = ;
interf_cfg[s] = ;
mass[f] = 56;
drop_h[f] = 2.5;
j[v] = 150, 150, 150, 0;
engine_m[f] = 80;
engine_pow[f] = 1;
eng_tau[f] = 0.5;
min_w[f] = 400;
max_w[f] = 2300;
water_line[s] = ;
diesel = false;
fuel_rash[f] = 150;
fuel_tank[f] = 292;
acc_capacity[f] = 200;
eng_start_cur[f] = 500;
suo_cur[f] = 10;
eng_cur[f] = 5;
gen_power[f] = 3;
steer_wheel = false;
arm[v] = 2, 1, 1, 1;
arm_week[v] = -1, -1, -1, -1;
armor_thick[f] = 5;
armor_map[s] = arm_mguns_dift;
armor_qual[f] = 0.9;
armor_frail[f] = 0.5;
armor_str[f] = 1700;
flame_dam[f] = 0;
pike = 0;
boekomplekt[s] = ;
detonate[s] = ;
anti_fire = 0;
air_starts = 0;
crew_move = 0;
crew_rotate = 0;
move_vertical = false;
eng_ai_snd_min[f] = 0;
eng_ai_snd_max[f] = 0;
max_tac_pen = 200;
max_dir_pen = 200;
target_type = 3;
} //endof props
}//end mg42
There are many new parameters to compare with SF.
grass_hide[f] = 0.5 Unit could be hidden in the grass
trace_map[s] = pen_cars it does a personal AI penalty for the wrong route
flame_dam[f] = 0 Suppose, it is damage, which unit may cause.
max_tac_pen = 200 Maximum penalty for the wrong AI tactics?
max_dir_pen = 200 Maximum penalty for the wrong AI direction?
I see many interesting features. Would be nice to get them in SF also