There are some planes/features from developers, which supposed to be implemented into the game. Here we're:
+1) Remake all interface
+2) Add new game features
#3) Add new UI tools
*4) Readjustment necessary equipment and weapons
*5) Make rosters
*6) Remake some simulation basics
7) Polishing pass
8 ) Make ops and missions
9) MP mode in tac battle
10) New graphics features
11) Work hard on AI
*- now at work
Of course, this is not tanksim and wasn't organized to. But i think it'll be interesting to have a look - what's the news for all of us - true fans of tanksim!
Personally, I'm interested in the feature - 8 ) Make ops and missions
Don't have idea what does "ops", but I really appreciate the feature - "mission"!
AFAIK, at this moment nor GTOS neither SABOW doesn't has so-called `missions`. Both game has smth. similar, but it's a very dimmed (at least for me) to understand what these game had.
Finally, developers (for some reasons) decided to implement in the game "missions".
Suppose it does:
- user can create missions (share the missions with other mates)
- user can force AI to do what user wants
We may guessing a long time of anymore, but I think that developers on the right way - they tries to give user an ability to do what he wants, at least as it was in SF. Anyway, let's see
+1) Remake all interface
+2) Add new game features
#3) Add new UI tools
*4) Readjustment necessary equipment and weapons
*5) Make rosters
*6) Remake some simulation basics
7) Polishing pass
8 ) Make ops and missions
9) MP mode in tac battle
10) New graphics features
11) Work hard on AI
*- now at work
Of course, this is not tanksim and wasn't organized to. But i think it'll be interesting to have a look - what's the news for all of us - true fans of tanksim!
Personally, I'm interested in the feature - 8 ) Make ops and missions
Don't have idea what does "ops", but I really appreciate the feature - "mission"!
AFAIK, at this moment nor GTOS neither SABOW doesn't has so-called `missions`. Both game has smth. similar, but it's a very dimmed (at least for me) to understand what these game had.
Finally, developers (for some reasons) decided to implement in the game "missions".
Suppose it does:
- user can create missions (share the missions with other mates)
- user can force AI to do what user wants
We may guessing a long time of anymore, but I think that developers on the right way - they tries to give user an ability to do what he wants, at least as it was in SF. Anyway, let's see