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    Jagdtiger in the Ardennes

    lockie
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    Jagdtiger in the Ardennes Empty Jagdtiger in the Ardennes

    Post by lockie Tue Nov 03, 2015 7:32 pm

    That's story could be a good base for the Jagdpanzer VI mission.
    Jagdtiger in the Ardennes Gh5
    German Tanks of World War Two by George Forty
    Jagdtiger in the Ardennes Jrt5

    As a very young officer, newly commissioned in the summer of 1948, I remember vividly being taken to visit the battlefields in the Ardennes area and coming across what seemed to be an entire regiment of Sherman tanks which had been completely annihilated. There were Shermans lying in heaps everywhere one looked, turrets blown off, hulls ripped apart, most had clearly been brewed up - not for nothing was Sherman known as the 'Tommy Cooker'. They had been advancing with the grain of the country and had clearly been taken by surprise from a flank. The follow-up echelon had then turned right-handed towards their tormentor, but had found little cover along their new line of advance. The author of all this carnage was one single Jagdtiger, whose immense bulk still occupied a perfect fire position in a farmyard at the top of a commanding hill feature. The Jagdtiger itself had been burnt out either by air attack, or perhaps by its own crew when they ran out of ammunition. The memory of the scene has remained with me for nearly 40 years, a perfect example of a tank destroyer doing its deadly work.

    Details: http://www.network54.com/Forum/47207/thread/993197337/Jagdtiger+in+the+Ardennes-

    In summary, on 11 April 1945, from hill B233 in the Ruhr near Langschede, Ernst's Kampfgruppe (consisting of his own 1.Kp. now with only 4 JTs, 4 StuG IIIGs, 3 Pz.IVs and an AA halftrack platoon with 4 Sd.Kfz.7/2 37mm FlaKs), observed a large column of US Armour confidently heading into the open valley below at speed.
    Waiting until the last vehicles were within range, all vehicles fired together picking their respective targets based on their relative gun ranges. They succeeded in KO'ing everything in sight with the JT's 128's hitting the last vehicles even out to 4+ kms. The US 8th.Div. losses were staggering at over 50 AFVs destroyed, incl. at least 11 Shermans.
    P-47s were then called in to attack Ernst's hilltop position in 3 waves, but had 2 planes brought down in the first by the FlaK halftracks, and one hit by tank MG fire.
    However one JT of Lt. Kubelka had received a direct hit on the engine deck killing the crew in the second pass.


    Last edited by lockie on Tue Apr 04, 2017 12:27 am; edited 1 time in total
    KurtPanzer
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    Post by KurtPanzer Wed Nov 04, 2015 12:00 am

    lockie wrote:That's story could be a good base for the Jagdpanzer VI mission.

    Sounds like a job for me cheers ......what map should I use?
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    Post by lockie Wed Nov 04, 2015 6:05 am

    What abt. sta_thunder.polypack? It has a hill and long-range area.
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    Post by frinik Wed Nov 04, 2015 6:30 am

    http://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAcQjRxqFQoTCNrNrJT39cgCFYEYPgodqowB6w&url=http%3A%2F%2Fwww.gps-tour.info%2Fen%2Ftracks%2Fdetail.68127.html&psig=AFQjCNHCq_97oszTH118K57amNf8E23S_w&ust=1446697625304171

    Based on images of Langschede which I found on the internet I would argue that the Sta-Villers map would approximate better the landscape, vegetation and architecture. Plus STA-Viller has a hill many roads and flat ground.....
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    Post by lockie Wed Nov 04, 2015 7:47 am

    I'd say if JP VI would fight alone vs 10xShermans, then mission would soon be finished. SPG needs a cover at least a couple STUGIII G/Hetzer and infantry platoon. Also there is a good chance to use American avia - Thunderbolt Cool
    Jagdtiger in the Ardennes Shot_2015_11_04_07_50_31_0000

    PS
    I like this camo Cool
    Jagdtiger in the Ardennes Jt3
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    Post by col.moore Wed Nov 04, 2015 2:51 pm

    But it would be "the battle of the bulge" reproduction?
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    Post by KurtPanzer Fri Nov 06, 2015 2:58 am

    lockie wrote:
    I like this camo Cool
    Jagdtiger in the Ardennes Jt3

    That looks great! For editing skins I could use Adobe Photoshop, right? I would like to change the Jägdpanther winter skin a bit....add some brown like the Tiger II....maybe create some new skins.
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    Post by KurtPanzer Fri Nov 06, 2015 3:33 am



    frinik wrote:Based on images of Langschede which I found on the internet I would argue that the Sta-Villers map would approximate better the landscape, vegetation and architecture. Plus STA-Viller has a hill many roads and flat ground.....

    Can't find the STA-Villers map....only on the Russian polygon?
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    Post by frinik Fri Nov 06, 2015 5:55 am

    It's the map that comes with the Witmann mission...Of course ti's included in that mission datapack only but I have made it permanent in my installation .

    It's very simple to do really. Do you have the Battle of Villers Bocage mission in your game?

    If you have just open the data folder ( data/k42/loc_rus/envs

    Open the envs folder and inside you'll find the sta_villers_bocage datapack.

    Copy it and insert into the envs folder in your game main data folder.

    Then go to : data/k42/loc_rus/levels/LEVELS/camp

    Open the camp folder. Once inside open the user_regpoly.engcfg and copy at the bottom of the list of maps :
    sta_villers_bocage; and save. The map will now appear in the list of maps available when you open your mission editor
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    Post by KurtPanzer Fri Nov 06, 2015 6:02 am

    frinik wrote:It's the map that comes with the Witmann mission...Of course  ti's included in that mission datapack only but I have made it permanent in my installation .

    It's very simple to do really. Do you have the Battle of Villers Bocage mission in your game?

    If you have just open the data folder ( data/k42/loc_rus/envs

    Open the envs folder and inside you'll find the sta_villers_bocage datapack.

    Copy it and insert into the envs folder in your game main data folder.

    Then go to : data/k42/loc_rus/levels/LEVELS/camp

    Open the camp folder. Once inside open the user_regpoly.engcfg and copy at the bottom of the list of maps :
    sta_villers_bocage; and save. The map will now appear in the list of maps available when you open  your mission editor

    Thanks, I'll give it a shot!

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    Post by lockie Fri Nov 06, 2015 7:18 am

    KurtTank wrote:
    That looks great! For editing skins I could use Adobe Photoshop, right? I would like to change the Jägdpanther winter skin a bit....
    Here's psd file with a 'winter camo':
    www.4shared.com/rar/zbWUJ-7qba/0techn_jagdtiger.html

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