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Lord Haw-Haw
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    Rising Strom Red Orchestra2

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    Post by gunnyhighway Tue Jan 20, 2015 6:07 pm

    I am posting because I am surprised that there is no thread regarding RSRO2, which is the only WWII Tank Sim with outstanding graphics and interacting with infantry, available in MP at this moment.

    I was wondering if there was a particular reason.
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    Post by Lord Haw-Haw Wed Jan 21, 2015 12:01 am

    Is there a single player mode?
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    Post by gunnyhighway Wed Jan 21, 2015 2:47 am

    Yes, there is. You are playing the same maps you play in MP against bots, and you can also play coop. The interior of Tanks are really nice!

    here is a shortcut for pictures:  

    Rising Strom Red Orchestra2 Rogame_2015-01-20_17-33-13-52 Rising Strom Red Orchestra2 Rogame_2015-01-20_17-33-18-55 Rising Strom Red Orchestra2 Rogame_2015-01-20_17-33-25-40 Rising Strom Red Orchestra2 Rogame_2015-01-20_17-33-32-60 Rising Strom Red Orchestra2 Rogame_2015-01-20_17-34-02-00 Rising Strom Red Orchestra2 Rogame_2015-01-20_17-35-17-78 Rising Strom Red Orchestra2 Rogame_2015-01-20_17-35-34-65_ Rising Strom Red Orchestra2 Rogame_2015-01-20_17-36-23-49 Rising Strom Red Orchestra2 Rogame_2015-01-20_17-37-03-43 Rising Strom Red Orchestra2 Rogame_2015-01-20_17-37-29-97 Rising Strom Red Orchestra2 Rogame_2015-01-20_17-42-46-39 Rising Strom Red Orchestra2 Rogame_2015-01-20_17-44-49-08 Rising Strom Red Orchestra2 Rogame_2015-01-20_17-46-09-42_ Rising Strom Red Orchestra2 Rogame_2015-01-20_17-47-49-52
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    Post by frinik Wed Jan 21, 2015 5:58 am

    I have RO2 and RS which I got for free on Steam a few months ago. My understanding is the RO2 is not very popular.which why they gave the game for free one weekend back in May or June last year. They were trying to prop up the player base and populate the servers. It worked briefly and then they had to heavily populate the servers with bots in order to keep them running. Not a bad thing as it worked well with Battlefield 2 single player. RO2 faces stiff competitions in the shooters genre with the CoD games, BF3/4, Counterstrike, Insurgency, Arma 2 and 3, Sniper 3., Far Cry 3 /4 , Crysis 3, etc.. The animations are so-so , the graphics are fine, the maps are a mixed lot, the dialogues are nerve grating with clichés in fake accents. All in All I would give the game a 65/100 mark.

    The SP is buggy and does not have much replayable value.

    The MP is what is good. I personally prefer the maps of Rising Storm .If I have to die I'd rather die in a nice jungle or in a tropical setting with green, lush vegetation than in a ruined , snow covered factory... Laughing

    Unfortunately because I have the free version of the game I am not allowed to gain XPs and other perks. So I am just a rifleman. It's not easy playing infantry but it can be fun at times. But I must say that I have BF4 now and I much prefer that game to RO2.

    I wish Tripwire would remake Red Orchestra Ostfront 1941-45 with modern graphics and improved ballistics along the line of RO2 but with the SP maps and the tank play that made the first Red Orchestra such a classic.
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    Post by gunnyhighway Wed Jan 21, 2015 6:16 am

    Frinik so you never played armor only maps?

    Did you download maps from the Steamwork?

    I am thinking about Yakovleko which is a big armor map, and there are many others you can download from Steamwork for free!

    did you play maps where you can see the pictures I posted above from Rising Storm Red Orchestra 2?
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    Post by frinik Wed Jan 21, 2015 3:49 pm

    I didn't know there were armour only maps! I am playing with the vanilla maps except one which is user-made. OK I'll go to Steam and download the maps you are talking about. Thanks for the tip!
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    Post by gunnyhighway Wed Jan 21, 2015 6:02 pm

    3 good maps for armor combat. There are more than 3, but the following struck me as good:
    TE_YAKOVLEVO_CA
    TE_SPARTANOVKA
    TE_GUMRAK

    After playing them in the highest difficulty sim mode and if you can in MP (if you cant play with a friend in your crew, lock your tanks as you never know who could jump in), please share your impressions.

    Thanks
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    Post by lockie Thu Jan 22, 2015 1:15 am

    Hi, Gunnyhighway
    I'd like to ask - does gunsight reticle affect aiming or it's just a candy?
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    Post by gunnyhighway Thu Jan 22, 2015 3:46 am

    Hi Lockie.

    Yes, it does.

    Not only you need to dial the distance, but you also need to add the range!

    In the 10th picture, starting counting on the first top left as the #1 (if you can blow it up), you will see a message on the top right hand side of the screen that GHWY killed  a PZIV at such distance. Then check the reticle on the same pic, that distance is dialed in + range.
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    Post by Tanker Thu Jan 22, 2015 4:01 am

    Why would you have to dial in the distance and the range? Isn't that doing the same thing twice over? Distance is range.
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    Post by gunnyhighway Thu Jan 22, 2015 6:18 am

    Nope and I am just about to publish a book about distance and range in armor combat.

    The name of the book is actually "Distance is not a range".
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    Post by lockie Thu Jan 22, 2015 11:36 am

    gunnyhighway wrote:Yes, it does.
    But I see u didn't move the horizontal movable line. Why?
    Does it mean u never use it? In SF I always place the horizontal line on 800m. It does I always use a "direct shot" method of aiming.
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    Post by frinik Thu Jan 22, 2015 2:23 pm

    |Gunny, I went to the Steam workshop and found 36 new maps but none were the three ones mentioned in your post.
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    Post by gunnyhighway Thu Jan 22, 2015 4:37 pm

    lockie wrote:
    gunnyhighway wrote:Yes, it does.
    But I see u didn't move the horizontal movable line. Why?
    Does it mean u never use it? In SF I always place the horizontal line on 800m. It does I always use a "direct shot" method of aiming.

    Hi Lockie,

    From picture 9 to picture 10 I did move the horizontal line. Which pictures are you referring to?

    I actually posted the pics 9 and 10 at the bottom of that page with a higher resolution.

    In SF, if u use the Panther, Su100, etc... which have canon shooting high velocity AP projectile with a flat trajectory up to a certain distance, you might not need to add range up to a certain distance.

    It also depends of the distance of engagement, with a certain type of canon and a certain type of ammo.

    I don't know what you do, and if you use always the same tank. After playing the same tank in the same game for so many hours you have you might be able to acquire a mental visual representation of the projectile flight from the ascending branch to the descending branch.

    I personally calculate range like my life and my life crew depended on it, it allows to hit with the first shot. And some times you just don't have much time.

    Then again look at those pictures:

    http://www.4shared.com/photo/4nkS6rfpce/rogame_2015-01-20_17-37-03-43.html

    http://www.4shared.com/download/4nkS6rfpce/rogame_2015-01-20_17-37-03-43.jpg?lgfp=3000


    http://www.4shared.com/photo/p-vPPK06ba/rogame_2015-01-20_17-37-29-97_.html

    http://www.4shared.com/download/p-vPPK06ba/rogame_2015-01-20_17-37-29-97_.jpg?lgfp=3000


    As you can see the horizontal bare moved from 1,300 meters to 200 meters, and the game tells me that I destroyed a Pz IV at a distance of 177 meters.


    Last edited by gunnyhighway on Thu Jan 22, 2015 6:11 pm; edited 1 time in total
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    Post by gunnyhighway Thu Jan 22, 2015 5:44 pm

    frinik wrote:|Gunny, I went to the Steam workshop and found 36 new maps but none were the three ones mentioned in your post.

    May be the nature of your game does not allow to have access to the full steamworkshop. Or maybe you clicked a choice to only show new maps. Try again without the new maps choice only.

    Or Try those addresses:

    http://steamcommunity.com/workshop/browse/?appid=35450&actualsort=trend&p=1

    http://steamcommunity.com/workshop/browse/?appid=35450&actualsort=trend&p=2

    http://steamcommunity.com/workshop/browse/?appid=35450&actualsort=trend&p=3

    Gumrak comes with the game.

    If you can't fully access steam workshop, look at the following addresses which are pics of the steamworkshop top page #1 and #2 where you can see 2 variants of the YAKOVLEVO map:

    http://www.4shared.com/photo/YHkYa2Mqba/Top_page_1_steamworkshop.html

    http://www.4shared.com/download/YHkYa2Mqba/Top_page_1_steamworkshop.jpg?lgfp=3000

    http://www.4shared.com/photo/N13PXW08ba/Top_of_page_2_Steamworkshop.html

    http://www.4shared.com/download/N13PXW08ba/Top_of_page_2_Steamworkshop.jpg?lgfp=3000

    or connect to that server and download automatically all the maps:

    http://www.4shared.com/photo/q4TJkodtce/rogame_2015-01-22_06-54-07-05.html
    http://www.4shared.com/download/q4TJkodtce/rogame_2015-01-22_06-54-07-05.jpg?lgfp=3000

    http://www.4shared.com/photo/pO9__rAqba/rogame_2015-01-22_06-57-40-21.html
    http://www.4shared.com/download/pO9__rAqba/rogame_2015-01-22_06-57-40-21.jpg?lgfp=3000

    That's all I can do to help, anything else would have to do with the settings of Steam.
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    Post by Tanker Thu Jan 22, 2015 6:14 pm

    gunnyhighway wrote:Nope and I am just about to publish a book about distance and range in armor combat.

    The name of the book is actually "Distance is not a range".

    Well, what is the difference? Are you saying that range is what is set in the reticle cross hairs and distance is the horizontal distance from your tank to the target?
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    Post by Tanker Thu Jan 22, 2015 6:25 pm

    gunnyhighway wrote:Hi Lockie.

    Yes, it does.

    Not only you need to dial the distance, but you also need to add the range!

    In the 10th picture, starting counting on the first top left as the #1 (if you can blow it up), you will see a message on the top right hand side of the screen that GHWY killed  a PZIV at such distance. Then check the reticle on the same pic, that distance is dialed in + range.

    Which column in the reticle are you referring to?  The left column is set at just under 200m.  The text says you shot the target at 177m. Also the cross hairs seem to be above the target but I can't make out the target because of the explosion.
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    Post by gunnyhighway Thu Jan 22, 2015 6:55 pm

    Tanker wrote:
    gunnyhighway wrote:Hi Lockie.

    Yes, it does.

    Not only you need to dial the distance, but you also need to add the range!

    In the 10th picture, starting counting on the first top left as the #1 (if you can blow it up), you will see a message on the top right hand side of the screen that GHWY killed  a PZIV at such distance. Then check the reticle on the same pic, that distance is dialed in + range.

    Which column in the reticle are you referring to?  The left column is set at just under 200m.  The text says you shot the target at 177m.  Also the cross hairs seem to be above the target but I can't make out the target because of the explosion.

    It is above the target because of the recoil of the gun when I took the pic, if I would have waited to take the pic, the biggest part of the explosion would have disappeared! The target is the PZIV.

    It is a T-34, there is a recoil, it is not shooting blanks!...There are also gun recoil on SF!...It all depends of the timing of when you take the pic. If you take the pic 2/10 of a seconds after you depressed the canon trigger, this is what you see.

    Now, I don't take movies, I take pictures, I like them better.

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    Post by gunnyhighway Thu Jan 22, 2015 6:56 pm

    Tanker wrote:
    gunnyhighway wrote:Nope and I am just about to publish a book about distance and range in armor combat.

    The name of the book is actually "Distance is not a range".

    Well, what is the difference?  Are you saying that range is what is set in the reticle cross hairs and distance is the horizontal distance from your tank to the target?

    When my book comes out, I encourage you to read it, so you will have a lot of questions answered.
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    Post by lockie Thu Jan 22, 2015 9:23 pm

    gunnyhighway wrote:As you can see the horizontal bare moved from 1,300 meters to 200 meters, and the game tells me that I destroyed a Pz IV at a distance of 177 meters.
    Yeap, now I definitely see! Thanks, Gunny for replay. I think I should give a try to RO2 cheers
    But it won't be soon. I can't play and do anything now.
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    Post by gunnyhighway Thu Jan 22, 2015 9:53 pm

    You are welcome Lockie.

    Take good care of yourself, as it is better to be safe than sorry.

    My heart goes out to you and your family!
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    Post by frinik Thu Jan 22, 2015 10:31 pm

    Thanks your direct links worked for me! Also downloading the mod Heroes of the West.
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    Post by Tanker Thu Jan 22, 2015 11:03 pm

    In picture 9 you have the scale set at 1300m, in picture 10 it is set at 200m.  

    How did you estimate the distance to the target as 200m and thus move the horizontal line from 1300m to 200m?
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    Post by gunnyhighway Fri Jan 23, 2015 12:44 am

    frinik wrote:Thanks your direct links worked for me! Also downloading the mod Heroes of the West.

    You're welcome Frinik,

    Have fun!
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    Post by Tanker Fri Jan 23, 2015 4:26 am

    I guess I'll answer my own question. Distance to target is estimated by using the scales provided on the gun sight or in the case of the T-34 the PT-4-7 commander's sight.

    The gun elevation is then set by placing that estimated distance on the range scales in the gun sight (TMFD-7 for the T-34), using the correct information for the shell being used.

    In summary you estimate distance and you set range. To say that you set distance+range is incorrect, as there is only one setting to be made.

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